package com.gamehall.entity.model;

public class RoomConfig {
    private Integer id;

    private Integer minBet;

    private Integer maxBet;

    private Integer gameTyp;

    private Integer playerNum;

    private Integer roomLevel;

    private String betList;

    public Integer getId() {
        return id;
    }

    public void setId(Integer id) {
        this.id = id;
    }

    public Integer getMinBet() {
        return minBet;
    }

    public void setMinBet(Integer minBet) {
        this.minBet = minBet;
    }

    public Integer getMaxBet() {
        return maxBet;
    }

    public void setMaxBet(Integer maxBet) {
        this.maxBet = maxBet;
    }

    public Integer getGameTyp() {
        return gameTyp;
    }

    public void setGameTyp(Integer gameTyp) {
        this.gameTyp = gameTyp;
    }

    public Integer getPlayerNum() {
        return playerNum;
    }

    public void setPlayerNum(Integer playerNum) {
        this.playerNum = playerNum;
    }

    public Integer getRoomLevel() {
        return roomLevel;
    }

    public void setRoomLevel(Integer roomLevel) {
        this.roomLevel = roomLevel;
    }

    public String getBetList() {
        return betList;
    }

    public void setBetList(String betList) {
        this.betList = betList == null ? null : betList.trim();
    }
}